beginning of slate code to access SDL_gfx functions
Paul Dufresne
dufrp at hotmail.com
Tue Jan 11 21:10:44 PST 2005
>>So, after you have edited both files:
>>load: SDLLib.slate.
>>If you get Nil, that's already very good, and I'd like to hear from you.
>>load: SDLgfxLib.slate.
>I asked a question about why this failed, but it was not answered.
>load: SDLLib.slate.
>signals: SDLLib was not found for the following arguments: ...
This should have read:
load: 'SDLLib.slate'.
Sorry, my mistake.
The ' indicates that this is a string litteral.
That said, my code is quite Windows UNFriendly.
In fact, it barely is unix friendly because of me having saved in UTF8.
So I guess I would suggest you to wait a bit, before trying to use my code.
>Did you truely intended this:
>
>addSlot: #SDLLib.
>SDLLib addSlot: #libSDL valued: (ExternalLibrary newNamed: 'SDL').
yes, even if it is not the best choice I made of names.
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